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Welcome to Planet Cyrex

Cyrex -Hello and Welcome to the Planet Cyrex! I'm glad to know you ALL New Commers and Visitors,Good To Know You All and Especially, So Happy to be here with you old Friends! Welcome to my world again, Good Luck all to you! A bit About Me: I love Electronic Music. I also create my own Techno and Trance musics and Astronomy is my life, I am obsessed with the stars, anything about the Universe...

About The CyberArts Computer Graphics Systems and The CyrexArts Studio, Planet Cyrex: CyberArts is a collective of freelance digital artists Working in the world of visual Entertainment. The label is based in South Korea and U.S. We have been working together in this field since 2001. [More about...

 GAME AND GEARS  

GAME AND GEARS

| Comments (0) | January 15th, 2011

 MICROSOFT XBOX 360  

MICROSOFT XBOX 360

| Comments (0) | January 15th, 2011

 MASS EFFECT 2  

Synopsis of Mass Effect 2

Mass Effect 2 begins in 2183, weeks after the ending of Mass Effect. On patrol to locate and destroy any remaining geth, the Normandy and its commanding officer, Commander Shepard, are attacked by an unknown starship. The ship inflicts heavy damage on the Normandy and the crew is forced to evacuate. Joker, the helmsman of the ship, continues piloting and Shepard is forced to rescue him. Before Shepard can board an escape pod with Joker, another attack by the enemy ship separates Shepard from the pod, forcing the Commander to launch the escape pod to save Joker. A subsequent explosion blows Shepard away from the ship and debris slices through Shepard’s suit, causing the Commander to die in the vacuum whilst entering a nearby planet’s atmosphere.

With the help of Liara T’Soni, one of Shepard’s former associates who survived the attack on the Normandy, Shepard’s corpse is retrieved by Cerberus, an extremist pro-human organization. Over the course of two years, attempts are made to bring Shepard back to life via the Lazarus Project. Shepard awakens in 2185 aboard a Cerberus space station that is under attack. After Shepard aids Cerberus agents Jacob Taylor and Miranda Lawson, Shepard is granted an audience with the Illusive Man, who explains that Shepard was revived and ‘upgraded’ so that the Commander could investigate and combat a new threat. Human colonies are being attacked, and their colonists are disappearing. The Illusive Man believes this is the work of Shepard’s old enemies, the Reapers, a race of sentient machines that periodically harvest all intelligent life in the galaxy once civilization reaches a certain point.

Shepard, along with Jacob and Miranda, is sent to investigate a recently attacked colony known as Freedom’s Progress. While exploring the colony, they encounter Tali, one of Shepard’s former squad members, and discover that a mysterious insect-like species known as Collectors were behind the attack and are responsible for abductions at other human colonies. The Collectors live beyond the Omega-4 Relay, a treacherous mass relay with a grim history; no non-Collector ship that has ever passed through the Omega-4 Relay has ever returned. The Illusive Man places Shepard in command of the Normandy SR-2, a more advanced and upgraded frigate modeled after the original Normandy equipped with an onboard A.I. known as EDI (Enhanced Defense Intelligence). With the Illusive Man’s guidance, Shepard sets out to recruit a team of highly trained specialists for what is assumed to be a suicide mission.

The Illusive Man initially provides Shepard with dossiers regarding potential recruits: a salarian scientist, a mysterious vigilante named Archangel, a krogan warlord, and a powerful but unstable biotic. The salarian, Dr. Mordin Solus, is found on Omega, working to stop a plague engineered by the Collectors and spread by gangs of Vorcha. Archangel is also found on Omega, and is discovered to be Garrus Vakarian, one of Shepard’s previous squad members. The krogan warlord, Okeer, is found attempting to create the perfect krogan through unethical genetic research. Okeer is killed by attacking Blue Suns mercenaries, but he leaves his creation, Grunt, in Shepard’s care. The biotic, Jack, is revealed to be a woman also known as “Subject Zero.” Cerberus arranges for her to be purchased from the prison holding her; Shepard travels to the prison ship, but is betrayed by the warden, who attempts to capture Shepard for a bounty. Shepard escapes and rescues Jack, who joins the team. If the player has purchased the relevant downloadable content, The Illusive Man will also have dossiers on Zaeed Massani, a veteran mercenary, and Kasumi Goto, a master thief, which Shepard picks up on Omega and the Citadel respectively.

The Illusive Man reveals that a human colony known as Horizon, is under Collector attack, and dispatches the team to save the colony. He notes that one of Shepard’s surviving crew members, either Kaidan Alenko or Ashley Williams depending on who the player sacrificed on Virmire in the first game, is stationed at the colony. Shepard arrives and battles the Collectors in an attempt to save the colony. The Commander stops the Collector attack by re-activating the colony’s defense batteries forcing the Collectors to flee on their ship. Shepard saves only half of the colonists, the Collectors abduct the rest. Shepard then reunites with a former team member, who leaves feeling betrayed by Shepard working for Cerberus.

It is later revealed on the Normandy that the Illusive Man leaked a tip about Shepard being alive to the Alliance and that the Collectors intercepted this message indicating that the Collectors have a personal interest in Shepard. Shepard is also provided with additional dossiers on more potential recruits: an asari Justicar, a drell assassin, and Tali. The Justicar, Samara, joins the team after Shepard investigates the Eclipse mercenary group and its involvement in a murder. The drell assassin, Thane Krios is in the midst of an assassination mission. Learning of Thane’s next target, Shepard finds Thane, who dispatches his target and joins the team. Tali is found in the outer rim of the galaxy, running a scientific survey that comes under geth attack. After she is rescued from an immense geth force, Tali joins Shepard.

The Illusive Man contacts Shepard again after intercepting a turian emergency transmission, claiming a turian battle group engaged and disabled a Collector ship before being destroyed. Believing valuable information could be learned from the Collector ship, Shepard and his team locate the ship. Inside the ship, Shepard learns that the Collectors were originally captured Protheans that were indoctrinated and genetically altered to become slaves of the Reapers. The Collectors that Shepard has encountered are under the direct control of a Reaper named Harbinger. With EDI’s help, Shepard locates information on how to bypass the Omega-4 relay, but the derelict ship turns out to be a Collector trap, and Shepard and his team are forced to battle back to the shuttle and escape before the Collectors can destroy the Normandy. EDI also determines that the Illusive Man knew the signal was a trap but dispatched Shepard to the collector ship in order to gain more information about them. When questioned about this, the Illusive Man argues the deception was necessary in order for the Collectors to believe they had the upper hand and that alerting Shepard to this could have tipped off the Collectors.

Later on the Normandy, the Illusive Man reveals that the Omega-4 relay – beyond which lies the Collector base – requires Reaper technology for the Normandy to safely navigate through it. Cerberus has located a derelict Reaper, disabled millions of years beforehand, and has sent a science team to recover the device – an IFF transponder. Upon boarding the ship, the derelict vessel puts up kinetic barriers preventing the team from departing the ship. Shepard later discovers that the Cerberus science team members have been killed and transformed into Husks. While battling through swarms of husks, Shepard encounters a friendly geth that saves Shepard from an ambush by several husks. Shepard later recovers the IFF and salvages the geth which is attacked and disabled by the husks. In order to escape the ship, Shepard destroys the reaper’s Mass Effect core taking down the kinetic barriers but also destroying the ship. Shepard may turn the geth over to Cerberus or activate it. If activated, the geth adopts the name Legion and joins the team.

Shepard departs with the recruited members on a shuttle towards their next mission as the Normandy prepares the IFF for testing. However, after the IFF is activated, it emits a tracking signal and the Collectors are able to locate and board the Normandy. Joker is forced to give control of the ship to EDI – a potentially dangerous move. Gaining control of the ship, EDI pilots the Normandy away from the Collectors and rids the ship of all enemies, but the entire crew barring Joker is taken by the Collectors. Shepard’s hand is forced – Shepard can either complete secondary missions and sacrifice the Normandy’s crew, or immediately go through the Omega-4 relay to rescue them.

After traveling through the relay, the game may proceed in different ways. Depending on whether Shepard enters the Omega-4 relay quickly, has upgraded parts of the Normandy, and has earned the loyalty of team members, any combination of crew and team may survive the final mission, which ultimately influences Shepard’s fate. After entering the relay, the Normandy enters a massive debris field littered with the wrecks of ancient starships that tried to navigate the Omega-4 relay. After a fight with the debris field’s automated defenses, the Normandy encounters and ultimately destroys the Collector cruiser. The shockwave from the explosion, disables the Normandy and forces the ship to crash land on the Collector station. After boarding the station, Shepard and the team fight their way towards the center of the base eventually encountering the Normandy crew and the abducted human colonists. If Shepard delayed entering the Omega-4 relay, the Normandy crew will be harvested by the Collectors and Shepard will only manage to save a few of the human colonists. After rescuing the colonists and crew, Shepard continues to proceed to the large central chamber in the middle of the base and discovers that the Collectors have been constructing a new Reaper, made from the genetic material of the abducted humans and fused with the advanced technology of the Reapers. EDI postulates that the Reapers may be facilitating the Reaper equivalent of reproduction but remains unsure as to the Reapers’ true motives. Shepard targets the weak points of the machine, which is in the early stages of construction, and it falls deep into the station core.

The Illusive Man then contacts the team and suggests keeping the station intact insisting that any information garnered will be valuable in the coming war against the Reapers and may provide new insight into their motives and capabilities. Shepard may choose to destroy the station completely by overloading its reactor, or use a radiation pulse to kill the remaining Collectors while leaving the station intact thus allowing Cerberus to take control of the station. Regardless of the choice, Shepard orders the team to evacuate to the Normandy. However, before Shepard can escape, the Human-Reaper larva manages to climb back up from the depths of the station and attempts to stop Shepard from destroying the station. However, the Commander manages to destroy the Reaper after a tense battle. As Shepard escapes the station, Harbinger claims that the team has only delayed the inevitable and that humanity now has the full attention of the Reapers. Shepard is then assisted onto the Normandy by any surviving team members. If all team members are killed, Shepard will attempt to reach the Normandy but before Shepard can climb onto the ship, the Collectors open fire and he/she will only have Joker to hold him/her. In this event, he will tell Joker to warn the Illusive Man before letting go of Joker’s hand falling to his/her death. Depending on whether Shepard destroyed or preserved the Collector base, the Illusive Man will be displeased or pleased, respectively, with Shepard’s actions with Shepard having the opportunity to cut the Illusive Man off and vowing to find a way to stop the Reapers with or without the Illusive Man’s help. Later, while the ship is being repaired Shepard or Joker is seen standing over the caskets of the dead team members should the team have suffered casualties. Otherwise, Shepard is silently greeted by his teammates and crew. In dark space, a Reaper (presumably Harbinger) is seen awakening from hibernation. As it awakens, the dark void surrounding the Reaper is illuminated by hundreds or thousands of Reapers. The final scene shows the Reaper fleet descending upon the Milky Way galaxy, setting the stage for Mass Effect 3.

Mass Effect: Retribution

Mass Effect Retribution is the third Mass Effect novel written by Drew Karpyshyn. The novel was released July 27, 2010 and is set after the events of Mass Effect 2. Official synopsisEditHumanity has reached the stars, joining the vast galactic community of alien species. But beyond the fringes of explored space lurk the Reapers, a race of sentient starships bent on

| Comments (0) | January 16th, 2011

 SONY PLAYSTATION 3  

SONY PLAYSTATION 3

| Comments (0) | January 15th, 2011

 SONY PSP  

SONY PSP

| Comments (0) | January 15th, 2011

 PC GAMES  

PC GAMES

| Comments (0) | January 15th, 2011